Editing Heze Bishop-Greyse

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| player = Riddled
 
| player = Riddled
 
| nickname = Heze
 
| nickname = Heze
| image = Heze.jpg
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| image =  
 
| organization =  
 
| organization =  
 
| job_title =  
 
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* She has an odd awareness of the people around her. Not something you might catch the first time around her, but it is something that'll be obvious at one point or another. She's perfectly happy to sit with her back to a crowd and will rarely look behind her, she'll dodge aside for someone she couldn't possible have seen (yet) or be able to point right to where someone is without having to look for them.
 
* She has an odd awareness of the people around her. Not something you might catch the first time around her, but it is something that'll be obvious at one point or another. She's perfectly happy to sit with her back to a crowd and will rarely look behind her, she'll dodge aside for someone she couldn't possible have seen (yet) or be able to point right to where someone is without having to look for them.
 
* She has a warm touch, just warm enough to be noticeable as not entirely normal. Her clothes also feel somewhat warm, especially thinner clothing, which may be a better giveaway.
 
* She has a warm touch, just warm enough to be noticeable as not entirely normal. Her clothes also feel somewhat warm, especially thinner clothing, which may be a better giveaway.
 
 
 
=• History  •=
 
=• History  •=
Note: this is an OOC history. Some of this you could dig up, but certainly not everything.
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{{WIP}}
 
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Brief historical overview until I write a full history up:
== Early Life ==
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*Heze was Initiated in the late 90’s or early 00’s.
Heze was born as Alice Bishop on September 20, 1988 to Katherine and Trevor Bishop. In the years following her birth, her mother developed a bad habit of substance abuse, which eventually led to a divorce and Heze's father getting the guardianship. They moved away from London and up into southern Scotland, settling in the Sterling area. All of this happened too early for Heze to remember, and thus all of it has had little impact on her. She has never known her mother, and hasn't ever cared that she didn't.
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*She got orphaned in a traffic accident in early April ’01. She was acquired by Templars shortly thereafter.
 
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*She attended private Templar boarding school until ‘06.
For as far as her childhood went, Heze hadn't much reason to complain. She did not have a mother-figure in her life, her father having remained single after his divorce, but her father did well in taking care of her. Not that they always had everything they wanted, single-parent family with her father working a minimum wage job doesn't even manage to reach the middle class, but they made do.
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*She was given a grant for OUO and continued education there. Graduated in June ‘10.
 
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*Psychic potential believed to have been unlocked in the summer of ’09.
== The Secret World ==
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*She operated as a Templar field agent after graduation.
Heze was Initiated during the Autumn of 1997. She got stung by an Agarthan bee in her right hand, leaving a stinger there that would remain in place for well over a decade. This all happened because of her older self getting disembodied in the future, and the stinger would end up serving as an anchor for her older self to come back.
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*She was romantically involved with [[Sanneke DeJaegher]] in the summer of ’13.
 
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*She broke with the Templars in the autumn of ’13 and winter of early ‘14. Rumors have the Inquisition involved. It is unknown why they let her go. First recorded instance of a change of host body.
Until that point in time however, older Heze couldn't do much as younger Heze was still present. All that she could do was teach herself a preparation for later. At the moment she got stung, all her abilities were latent, which is how she escaped notice by the secret societies initially, but that wouldn't remain so. For nearly four years Heze taught and prepared herself while her abilities started to slowly manifest, and remained entirely under the radar.
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*She worked as a freelancer for the CoV, most notably as part of the PG, from late spring ’14 until the summer of ’15. Was involved with Sophie Greyse, but they parted ways and remained close friends. Displayed heavy interest in turning Blue and was marked as potential POI for Corporate Outreach.
 
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*She went off the radar while working on an outsourced contract.
It's in April 2001 that she got discovered. A slip up with her powers ended in a rather tragic car crash, which left both Heze and her father dead. Only Heze didn't remain dead, and was discovered by the Templars as a result. It being too late to change the news and records about her death, she instead took a new identity, which is when she adopted the name Heze.
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*She was unknowingly reacquired in the spring of ’16. Identification took several months due a second recorded change of host body and Heze still recovering from an incident which likely was the original cause of her going off the radar.
 
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*After being reacquainted with Sophie and some time to fully recover, Q&A pushed for immediate recruitment.
Starting September 2002, she attended a private boarding school, easily impressing with her knowledge and skills up to that point, everyone remaining quite oblivious to the fact that she had help from her older self still at every step along the way. It's also how she got through being a nobody New Blood in between a bunch of Old Blood kids. By the time she graduated from secondary school, her latent psychic abilities had been discovered, which together with her good grades, a grant and some sponsoring from Templars interested in seeing a New Blood succeed, gave her the chance to attend the Oxford University of Occult to study parapsychology.
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*She was assigned to HUMINT, initially assisting in the debrief of class IV/V subjects under close observation.  
 
 
It is during her time at the OUO that she had her 'accident', during the summer of 2009, which disembodied her younger self and made room for her older self to return back into her body. The younger Heze would take a trip back in time to complete the loop, while the older her could finally go on with life. This event is also what unlocked her telepathic potential, Heze no longer being bound inside of her body but instead being only loosely anchored to it. She graduated a year later with a remarkable bump in her grades during her last year.
 
 
 
Good grades or not, politics are still a bitch, and she ended up being assigned as a regular field operative grunt. This has likely been at the basis of her tension with the Templars as her employer, along with an attitude that doesn't quite fit into Templar doctrine. Her education may have done a lot to help her fit in initially, but in the long run small annoyance became issues which in turn became serious problems.
 
 
 
Before her break with the Templars, around the summer of 2013, she got romantically involved with [[Sanneke DeJaegher]], and made a lot of contacts with Illuminati agents because of that relationship. One could say that Heze fit more in with her Blue friends than her Red colleagues, which likely was another factor in her break.
 
 
 
Not half a year later her actual break happened. When the Inquisition got involved, Heze decided it was time to start kicking back, which resulted in events spiraling out of control, ending in her death. She had been prepared for this however, and had removed her stringer before this happened. With some help, she anchored herself in a new body. This didn't go unnoticed by the Templars, but by the time they noticed Heze already operated as a freelancer under the CoV. The resulting bureaucratic nightmare, both internally within the Templars and between them and the CoV ended up in the Inquisition dropping her case, not considering her worth the trouble.
 
 
 
== Freelancer ==
 
After breaking away from the Templars, Heze worked as a freelancer under the CoV, most notably as part of the Phoenix Group. She would have preferred joining up with the Illuminati, but while the Inquisition was still figuring out what to do about her that wasn't on the list of options. Outside of her work at the PG she also did some personal contracts on the side, which all together left her quite comfortably off, and professionally gave her little to complain about.
 
 
 
While with the Phoenix Group, Heze also got into contact with another telepath, whom took her on as somewhat of a student. In a relatively short time she suddenly managed to make a few great strides forward with her telepathic ability, suddenly turning it into a practically useful skill to have, even though she nowhere nearly got as good as her teacher.
 
 
 
Her personal life was another matter. Sandrijn broke up with Heze after she returned from her break with the Templars, something which hit Heze hard and would take her a few months to recover from. It is during this time that she first met and became friends with Sophie, whom at that point was still in a relation with [[Alicia Villicana]]. It is only after Sophie also had a break up that the two would get romantically involved. Between the two of them, it was Heze whom first realized she had found her soulmate, which again made things hard on her as Sophie also had a relation with Rovena, Heze's boss at that point. Heze and Sophie briefly broke up in October 2014, only to get together again after barely a week, and another one more definitive break-up in January 2015, which left them as close friends bordering on family.
 
 
 
During the first half of 2015 she lived in Sophie's home in Manhattan, eventually moving out in the summer of 2015 under pressure from Rovena. She got a remote villa in Scotland that she officially moved to, but never really settled in there. Instead she mostly focused on doing freelance work and drifted to wherever that took her. More and more of that work was being issued by the Illuminati as they developed an interest in Heze. In the Autumn of 2015 she dropped off the radar again as a contract went south.
 
 
 
== Illuminati ==
 
She resurfaced again about half a year later, officially having been rescued from captivity. Off the record she more escaped herself in the chaos caused by a raid on the facility she was being held in. Exactly how she was captured remains unclear, as Heze herself can't remember and there weren't really any witnesses, although it is suspected a precog was involved whom didn't survive whatever happened. Heze had been left severely injured and beyond what she could physically recover from, and had to be moved into another body.
 
 
 
After her 'rescue' it became clear during Q&A debriefs and medical check-ups that all-together she'd been treated well. The only real problem she had was a dysfunctional memory, a result of her accident and the change of body not happening in the usual manner. To kickstart her memories, Sophie was brought in to meet her. This was quite successful, and Heze rather quickly recovered once things began to fall into place again, only the months before her accident and all her captivity not coming back, something which they likely never will, maybe for the best.
 
 
 
Once it became clear Heze would make a full recovery, she was officially recruited into the Illuminati. Rumor has it she managed to impress someone at Q&A, whom decided they rather had her close instead of having her floating about to be picked up by Gaia knows who. To avoid any risks however, and keep her away from field duty or too much stress, Heze was assigned to HUMINT and got to deal with the 'left-over' cases that weren't a high enough priority to be assigned to someone else. The right work for her to get started again and play around with her telepathy, but not something to keep her busy on the long-term. Eventually she opted to apply with Cerberus, with success, rather than try and climb up in her current job which would still have her mostly doing the same work she was already tired of.
 
 
 
Heze's re-acquaintance with Sophie also led to the two of them getting together again, all Heze's previous issues with their relation being no longer relevant since Sophie broke off her engagement with Rovena. Heze immediately moved in again with Sophie, and things went quickly from there. They got engaged about a month later, in June 2016, and married on the 30th of July, 2016.
 
 
 
 
=• Abilities & Skills •=
 
=• Abilities & Skills •=
 
== General Abilities ==
 
== General Abilities ==
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== Telepathy ==
 
== Telepathy ==
Arguably Heze's most important ability is her telepathy. She can establish a two-way mental link, through which thoughts can both be felt and/or sent. Although technically multiple links are possible, she can only maintain one herself. The exact range at which she can do this seems to be around 20 meters, but can be impacted by the circumstances. Increased familiarity seems to have a definitive positive effect, while being unable to focus (such as is likely to happen in a fight) will reduce her range. Closer proximity seems to help her establish better links which take less concentration to maintain.
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Arguably Heze's most important ability is her telepathy. She can establish a two-way mental link, through which thoughts can both be felt and/or send. Although technically multiple links are possible, she can only maintain one herself. The exact range at which she can do this seems to be around 20 meters, but can be impacted by the circumstances. Increased familiarity seems to have a definitive positive effect, while being unable to focus (such as is likely to happen in a fight) will reduce her range. Closer proximity seems to help her establish better links which take less concentration to maintain.
  
 
Without establishing a link, she is still capable of sensing people around her. She has less of a problem tracking multiple people this way, and can do so at roughly double the range at which she can link. This sense only gives a vague awareness of the whereabouts of people, and the margin of error quickly goes up as people are further away from her.
 
Without establishing a link, she is still capable of sensing people around her. She has less of a problem tracking multiple people this way, and can do so at roughly double the range at which she can link. This sense only gives a vague awareness of the whereabouts of people, and the margin of error quickly goes up as people are further away from her.
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When it comes to using her links, Heze's preference goes to tricking people with them through illusions. She's capable of doing anything between completely overwriting someone's sensory input to adjusting small details in what they perceive. In most instances, she'll rely on doing small changes, building upon things already present or someone's expectations, as these tricks are much easier for her to pull off with less focus. However, if there is a need for it and she can focus, then she can create highly complex and detailed illusions.
 
When it comes to using her links, Heze's preference goes to tricking people with them through illusions. She's capable of doing anything between completely overwriting someone's sensory input to adjusting small details in what they perceive. In most instances, she'll rely on doing small changes, building upon things already present or someone's expectations, as these tricks are much easier for her to pull off with less focus. However, if there is a need for it and she can focus, then she can create highly complex and detailed illusions.
  
Her illusions rely on the person they are being used against to be willing to believe them. A sudden change of scene, no matter how well the scene is made, doesn't make sense and can be easily seen through if the other person doesn't want to go along with it. Doing something subtle that makes perfect sense is a lot harder to detect, only relying on the person being unaware of Heze's interference and their usual trust in their perception. Focus and training can make it harder for Heze to interfere and create illusions. She has a hard time against multiple people as well, being only able to trick them one at a time. There's some room for her to be creative and possibly cause some chaos to divide and conquer, but the fact she can only link with one person at a time remains a painful limitation in such circumstances, and there is only so much she can do.
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Her illusions rely on the person they are being used against to be willing to belief them. A sudden change of scene, no matter how well the scene is made, doesn't make sense and can be easily seen through if the other person doesn't want to go along with it. Doing something subtle that makes perfect sense is a lot harder to detect, only relying on the person being unaware of Heze's interference and their usual trust in their perception. Focus and training can make it harder for Heze to interfere and create illusions. She has a hard time against multiple people as well, being only able to trick them one at a time. There's some room for her to be creative and possibly cause some chaos to divide and conquer, but the fact she can only link with one person at a time remains a painful limitation in such circumstances, and there is only so much she can do.
  
 
During her time on the field, she has gotten quite successful in mixing her ability to sense people, read their minds and create illusions with combat scenarios. If being aware of what people are planning on doing doesn't give her the opening she needs, then she will make one use her illusions. Against numbers her tactic is to divide and conquer, generally creating chaos with illusions or even having the enemy turn upon itself in the confusion, and then just picking the easy targets off one by one to create some room for her to more fully bring her abilities to bear against the harder targets. Although by no means a guaranteed formula for success, when used under the right conditions and in the right circumstances, she can be quite the force to be reckoned with.
 
During her time on the field, she has gotten quite successful in mixing her ability to sense people, read their minds and create illusions with combat scenarios. If being aware of what people are planning on doing doesn't give her the opening she needs, then she will make one use her illusions. Against numbers her tactic is to divide and conquer, generally creating chaos with illusions or even having the enemy turn upon itself in the confusion, and then just picking the easy targets off one by one to create some room for her to more fully bring her abilities to bear against the harder targets. Although by no means a guaranteed formula for success, when used under the right conditions and in the right circumstances, she can be quite the force to be reckoned with.

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