Editing Heze Bishop-Greyse
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| player = Riddled | | player = Riddled | ||
| nickname = Heze | | nickname = Heze | ||
− | | image = | + | | image = |
| organization = | | organization = | ||
| job_title = | | job_title = | ||
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* She has an odd awareness of the people around her. Not something you might catch the first time around her, but it is something that'll be obvious at one point or another. She's perfectly happy to sit with her back to a crowd and will rarely look behind her, she'll dodge aside for someone she couldn't possible have seen (yet) or be able to point right to where someone is without having to look for them. | * She has an odd awareness of the people around her. Not something you might catch the first time around her, but it is something that'll be obvious at one point or another. She's perfectly happy to sit with her back to a crowd and will rarely look behind her, she'll dodge aside for someone she couldn't possible have seen (yet) or be able to point right to where someone is without having to look for them. | ||
* She has a warm touch, just warm enough to be noticeable as not entirely normal. Her clothes also feel somewhat warm, especially thinner clothing, which may be a better giveaway. | * She has a warm touch, just warm enough to be noticeable as not entirely normal. Her clothes also feel somewhat warm, especially thinner clothing, which may be a better giveaway. | ||
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=• History •= | =• History •= | ||
− | + | {{WIP}} | |
− | + | Brief historical overview until I write a full history up: | |
− | + | *Heze was Initiated in the late 90’s or early 00’s. | |
− | Heze was | + | *She got orphaned in a traffic accident in early April ’01. She was acquired by Templars shortly thereafter. |
− | + | *She attended private Templar boarding school until ‘06. | |
− | + | *She was given a grant for OUO and continued education there. Graduated in June ‘10. | |
− | + | *Psychic potential believed to have been unlocked in the summer of ’09. | |
− | + | *She operated as a Templar field agent after graduation. | |
− | + | *She was romantically involved with [[Sanneke DeJaegher]] in the summer of ’13. | |
− | + | *She broke with the Templars in the autumn of ’13 and winter of early ‘14. Rumors have the Inquisition involved. It is unknown why they let her go. First recorded instance of a change of host body. | |
− | + | *She worked as a freelancer for the CoV, most notably as part of the PG, from late spring ’14 until the summer of ’15. Was involved with Sophie Greyse, but they parted ways and remained close friends. Displayed heavy interest in turning Blue and was marked as potential POI for Corporate Outreach. | |
− | + | *She went off the radar while working on an outsourced contract. | |
− | + | *She was unknowingly reacquired in the spring of ’16. Identification took several months due a second recorded change of host body and Heze still recovering from an incident which likely was the original cause of her going off the radar. | |
− | + | *After being reacquainted with Sophie and some time to fully recover, Q&A pushed for immediate recruitment. | |
− | + | *She was assigned to HUMINT, initially assisting in the debrief of class IV/V subjects under close observation. | |
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=• Abilities & Skills •= | =• Abilities & Skills •= | ||
== General Abilities == | == General Abilities == | ||
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== Telepathy == | == Telepathy == | ||
− | Arguably Heze's most important ability is her telepathy. She can establish a two-way mental link, through which thoughts can both be felt and/or | + | Arguably Heze's most important ability is her telepathy. She can establish a two-way mental link, through which thoughts can both be felt and/or send. Although technically multiple links are possible, she can only maintain one herself. The exact range at which she can do this seems to be around 20 meters, but can be impacted by the circumstances. Increased familiarity seems to have a definitive positive effect, while being unable to focus (such as is likely to happen in a fight) will reduce her range. Closer proximity seems to help her establish better links which take less concentration to maintain. |
Without establishing a link, she is still capable of sensing people around her. She has less of a problem tracking multiple people this way, and can do so at roughly double the range at which she can link. This sense only gives a vague awareness of the whereabouts of people, and the margin of error quickly goes up as people are further away from her. | Without establishing a link, she is still capable of sensing people around her. She has less of a problem tracking multiple people this way, and can do so at roughly double the range at which she can link. This sense only gives a vague awareness of the whereabouts of people, and the margin of error quickly goes up as people are further away from her. | ||
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When it comes to using her links, Heze's preference goes to tricking people with them through illusions. She's capable of doing anything between completely overwriting someone's sensory input to adjusting small details in what they perceive. In most instances, she'll rely on doing small changes, building upon things already present or someone's expectations, as these tricks are much easier for her to pull off with less focus. However, if there is a need for it and she can focus, then she can create highly complex and detailed illusions. | When it comes to using her links, Heze's preference goes to tricking people with them through illusions. She's capable of doing anything between completely overwriting someone's sensory input to adjusting small details in what they perceive. In most instances, she'll rely on doing small changes, building upon things already present or someone's expectations, as these tricks are much easier for her to pull off with less focus. However, if there is a need for it and she can focus, then she can create highly complex and detailed illusions. | ||
− | Her illusions rely on the person they are being used against to be willing to | + | Her illusions rely on the person they are being used against to be willing to belief them. A sudden change of scene, no matter how well the scene is made, doesn't make sense and can be easily seen through if the other person doesn't want to go along with it. Doing something subtle that makes perfect sense is a lot harder to detect, only relying on the person being unaware of Heze's interference and their usual trust in their perception. Focus and training can make it harder for Heze to interfere and create illusions. She has a hard time against multiple people as well, being only able to trick them one at a time. There's some room for her to be creative and possibly cause some chaos to divide and conquer, but the fact she can only link with one person at a time remains a painful limitation in such circumstances, and there is only so much she can do. |
During her time on the field, she has gotten quite successful in mixing her ability to sense people, read their minds and create illusions with combat scenarios. If being aware of what people are planning on doing doesn't give her the opening she needs, then she will make one use her illusions. Against numbers her tactic is to divide and conquer, generally creating chaos with illusions or even having the enemy turn upon itself in the confusion, and then just picking the easy targets off one by one to create some room for her to more fully bring her abilities to bear against the harder targets. Although by no means a guaranteed formula for success, when used under the right conditions and in the right circumstances, she can be quite the force to be reckoned with. | During her time on the field, she has gotten quite successful in mixing her ability to sense people, read their minds and create illusions with combat scenarios. If being aware of what people are planning on doing doesn't give her the opening she needs, then she will make one use her illusions. Against numbers her tactic is to divide and conquer, generally creating chaos with illusions or even having the enemy turn upon itself in the confusion, and then just picking the easy targets off one by one to create some room for her to more fully bring her abilities to bear against the harder targets. Although by no means a guaranteed formula for success, when used under the right conditions and in the right circumstances, she can be quite the force to be reckoned with. |