Eda Demir

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Played by: McSpazz
EdaDemir.png
INFORMATION

Mortal, Female, 26 (9/12/90)

Aliases: Mad Cipher
Nationality: American
Residence: New York, NY United States
Employer: Stardust Initiative
Function: Hacker/Programmer
Twitter: @Mad-Cipher


The following information would be easily accessible information.

Physical Description
Eda has the potential of turning heads, but not for some level of excessive beauty or the lack thereof. On the offset, her hair is an unremarkable jet black, eyes a dark brown, and she's not the most beautiful. She certainly could be considered pretty and has probably had several men over the years take notice... but combined with the scars on her face and scattered about her dark skin, it's unlikely she'd be selected to act as the cover of Playboy any time soon.

One might assume that what turns heads is her body...and perhaps there's truth to that. She's athletic and probably has enough curves to turn the head of many men or women who prefer lovers of the female persuasion. But that alone isn't what is likely to turn heads. So what is it?

More than likely, it's the way she carries herself. Her smile, the look in her eyes...her voice carrying a near constant weight of sarcasm. A chaotic, impish glint in her gaze and the hint of mischief on her smirk. Many might find a degree of danger to her. Is she crazy? Just wild or an adrenaline junkie? Perhaps it's a mish mash of personality, appearance, and any number of weird fetishes a person might be harboring. Whatever the case... she just has the sort of air that echoes a train wreck or draws people to watch shows starring murdering psychopaths.

Simple Search
Eda appears to have two faces on the internet. The first is what most would find. Old posts of a now long abandoned Facebook account. Born and raised in Angus, Maine with a bachelors in computer science from Plymouth University. A brother and sister living their lives and still trying to move past their grief. An obituary for her parents and herself. Outside of the Secret World, Eda Demir is missing and presumed dead. Within the secret world, however, is a different story. Her social media and internet presence now hides behind firewalls, filters, and need to know protections. A guise of existence only visible by those inducted into the big secret and handed their own golden ticket. And then there's Angus, Maine. A town now lost to history. The stories of chemical spills and a horrible example of corporate negligence in fact all a cloak to conceal reality. Falsified deaths and cover-ups. Whispers that more was going down in that town.

The following is information accessible through the Council of Venice
Incident Report #: AN-279-921-01
Primary Responding Faction(s): Illuminati, Council of Venice

Estimated Start Date: April 1, 2014
Extraction Start Date: March 27, 2015
Extraction End Date: February 21, 2017
Town Clean Sweep Date: March 1st, 2017

Estimated Effected: ~1,000
Estimated Limited/No Affect Individuals: 175
Survivors: 95

Survivor Distribution in order of amount:

  • Illuminati
  • Templar
  • Council of Venice
  • Dragon*
  • Orochi
  • Unknown*

Note: Ten survivors fell through the cracks after extraction. Five are now known to be affiliated with Dragon. Remaining are assumed to also be Dragon, taken by a third party, or dead.


Cause of Incident: Assumed to be a magical artifact of unknown origins. Clean sweep of town has failed to recover any artifacts. Survivor accounts suggest artifact generated some type of wave of energy which was accompanied by some type of instrument. It is unclear what kind of instrument due to psychological damage from the artifact and probable PTSD in 98% of survivors. Investigations are ongoing.

Current Cover Story: Combination of a chemical spill as well as individualized cases for a large number of dead residents ranging from going god crazy and cutting themselves off from their family to car accidents. Illuminati are handling the majority of cover ups due to their presumed connections to the American government. Cover up completion is estimated at 92% complete.


Full Description: On April 1st of 2014 (estimated based on survivor accounts), a device of unknown origins was activated. The town was undergoing preparations for a yearly BBQ festival and, due to the date it occurred and possibly the initial affects of the horn, it was assumed to be a prank. 14 days after initial incident, symptoms of insanity began to show itself on residents, leading to calls to the CDC. CDC quarantine began 20 days after initial incident. Illuminati caught wind of what was happening and took over full armed containment of town 23 days after initial incident. It is believed the majority of the town fell into complete madness approximately 31 days after initial incident. Other factions were denied access to the town due to the Illuminati's overwhelming presence; their containment of the town was already guaranteed and any additional faction intrusion would only cause strife on the ground.

Those affected by the unknown artifact, as mentioned, completely lost their minds. Most commonly observed ailments were loss of grip on reality, violent tenancies, schizophrenia, mass hysteria, lessening of survival instinct, etc. Specific observations can be found in AN-279-921-02. Those spared from the insanity or at the very least were not as affected by the insanity either grouped together or, in rare cases, worked alone in order to survive. Those who worked alone generally acted as merchants, trading supplies between the primary hold outs. While the town started with eight hold outs, the ever decreasing population of survivors eventually whittled it down to four. City Hall, Police HQ, Spanky's Boardwalk, and the Lighthouse.

Quarantine was maintained due to unknown cause of madness and uncertainty if it was infectious. Confirmation of strongholds and their sane state led to supply drops when available beginning three months before initial extractions began. The Illuminati began extraction of select individuals confirmed to be of sound mind for off site examination. Confirmation that whatever was going on had no infectious element led to additional extractions, but these extractions were slow due to hostile nature of the area combined with uncertainty of how safe survivors were to extraction teams. Illuminati security teams moved into the town on September 21, 2016 to provide assistance to strongholds once safety of personnel was confirmed. Observation of remaining survivors was conducted and all remaining were cleared for extraction in February of 2017. The town was fully swept clean once the cold weather subsided. The town is currently empty save leftover Illuminati personnel who are currently converting the town into a base camp.


If your character existed in TSW (The Secret World) before coming to SWL (Secret World Legends) -- how do you treat the transition? Are they exactly the same? Did they suffer memory loss? Are they some 'alternate reality' version of themselves?


Everyone knows someone. What groups, people, friends, and relatives does your character have ties to? Would other characters know them from a favorite hangout or a particular organization?


Are they demon-possessed? A skilled Elementalist? Want to describe their awesome powers or trademark equipment they always carry? This is the place to do it.


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