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| nickname = Adamantine
 
| nickname = Adamantine
 
| image = Duncan3.jpg
 
| image = Duncan3.jpg
| organization = Templar Infantry
 
 
| job_title = Hostile Environments Specialist, Squadron Leader
 
| job_title = Hostile Environments Specialist, Squadron Leader
 
| aliases = Maj. Bishop, Dunny, Deucalion
 
| aliases = Maj. Bishop, Dunny, Deucalion
 
| twitter = @dunnyadamantine
 
| twitter = @dunnyadamantine
 
| gender = Male
 
| gender = Male
| age = Immortal
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| age = Unknown
 
| nationality = Atlantean, but sounds vaguely British with some Germanic and Greek inflections
 
| nationality = Atlantean, but sounds vaguely British with some Germanic and Greek inflections
 
| residence = London
 
| residence = London
 
|}}
 
|}}
  
=• Biography •=
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=• Early Life •=
==Appearance==
 
<div style="font-family: verdana; font-size: 10px; text-align: center; color: #4f4f4f;">Height: 213cm / Weight: 23.4 stone  / Build: Mesomorph / Eye Color: Slate / Hair Color: Tow / Skin Color: Tanned</div>
 
 
 
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[[File:Duncan_in_WWII.jpg|left|thumb|245px]]<div style="text-align: justify;">''It was the silence that stayed with them, rather than the roar of the building collapsing in on itself. They'd seen their CO take a browning to the chest barely take a step back, and they'd seen him stand after jumping on a live grenade. Even with all that, the soldiers stared at the dust wafting into the sunlight thinking they now had to remember who was next in command. Morely couldn't help but think that it wasn't the building that had killed Captain Duncan Bishop. It was the silence.''
 
 
 
''Morely broke the silence, as if this could undo the damage, his North Yorkshire accent making Owens jump. "Start digging," he murmurs, taking a step forward to dig through the rubble. The large blocks bit into his fingers as he strained to overturn them roughly in the area they'd last seen their CO's shadow tangling with the huge armoured German.''
 
 
 
''"What the fuck was that thing?" Owens near whimpered. "It was almost as big as the Captain, and looked stronger! Fuck, does anyone even know if Captain Bishop has next of kin?"''
 
 
 
''"Shut up and di-," Morley's admonition died on his tongue as a olive-clad hand pushed from a nearby break in the rubble. It gripped a piece of the building's broken framework and, with a mighty pull, leveraged Captain Bishop's titanic frame from the debris. "Is it dead?" He growled, not even bothering to dust himself off as he rose to his feet.''
 
 
 
''"No, Captain. It took off into the woods at an insane speed!" Owens exclaimed. "Was it ... a walking panzer? New contraption from Berlin?"''
 
 
 
''"I think it had a Thule symbol on it, but I can't be sure," said Waterman, pushing up his glasses for the 30th time that day.''
 
 
 
''"It seemed ... familiar," Bishop said, looking in the general direction his men had indicated. "Whatever it was, it has our position. So we should not remain in said position." With that, Bishop started walking toward their base, showing no more stiffness than if he'd just had a smoke break. "Let's head back. I need a cup of tea." ''
 
</div>
 
 
 
[[File:Duncan6.jpg|border|frame]]
 
 
 
Duncan is a giant of a man, standing at about 2.1 metres (~7 feet) tall and having a well-toned body. Despite his robust frame, his face looks a little gaunt and haggard, albeit attractive enough. His eyes are a slate grey, and his short, military-cut hair is a golden blond. His jaw is well defined, contributed by his somewhat sunken cheeks. His body is a mess of surgical scars, but there is no visible scarring from injury.
 
 
 
==Personality==
 
<pre>"Oh he hears you. He just doesn't respect you. Now I know what you're going to say: Your position demands respect. Let's get one thing straight, though, he looks down on you, me, all of us, and not just because he's so bloody big. The thing about Major Bishop is he is loyal to an idea, not to people. So he'll do what you say, and he'll do it right and do it sharpish. Just try not to look at his eyes when he snaps that salute because then you'll see just what he thinks of you."</pre>
 
<div style="text-align: right; font-family: 'Didact Gothic',sans-serif; font-size: 15px; margin-top: -15px; color: #690000;">— Brigadier "Saint" George Lethe</div>
 
 
 
Duncan has been a military man all his life, so he's used to taking orders, but there's something about the way he takes orders that leaves his superiors unsettled. He meets all demands with a cold stare and a salute, and then goes and gets it done, but he gives off a vibe of superiority. There's no one thing any CO could complain about, no real example they could put their finger on, but they know full well that Bishop disdains them. No doubt, were he a much smaller and less powerful man, someone would have tried to take it upon themselves to beat some respect into him.
 
 
 
Those Duncan commands do not share this problem. He's the epitome of the cliche "tough but fair," not putting up with too much bullshit, but giving his troops freedom to be themselves. He'll drink with them, talk with them, and even listen if they have something to address, but he doesn't allow any insubordination and anyone not following his orders gets discharged from his unit immediately.
 
 
 
Duncan does not really talk unless he has something important to say, and he is particularly hard to get a rise out of. He has the look of a man who knows this too shall pass, not matter what "this" is, and will often stare silently instead of respond to a stupid comment. This has been an effective information-gathering technique for him in the past as nervous subjects will often speak simply to fill the silence Duncan is most comfortable with.
 
 
 
=• History •=
 
 
Duncan remembers very little about his early life, mostly flashes of images in the moments between sleep and wakefulness. Also certain scents can send him into a reverie, as long as there is no immediate danger around him. What's known is that he has been around for a very long time, and has been loyal to the British empire for a good portion of it. He is tough to an almost supernatural degree, even walking away from literally having buildings dropped on him. He has suggested he was "purpose built" for surviving hostile environments. Since Duncan is a man of few words, getting even this much out of him is a bit of an undertaking.  
 
Duncan remembers very little about his early life, mostly flashes of images in the moments between sleep and wakefulness. Also certain scents can send him into a reverie, as long as there is no immediate danger around him. What's known is that he has been around for a very long time, and has been loyal to the British empire for a good portion of it. He is tough to an almost supernatural degree, even walking away from literally having buildings dropped on him. He has suggested he was "purpose built" for surviving hostile environments. Since Duncan is a man of few words, getting even this much out of him is a bit of an undertaking.  
  
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=• Atlantean Heritage  •=
 
=• Atlantean Heritage  •=
[[File:Atlantis.jpg|border|frame]]
 
 
Duncan was one of the early subjects of the genetic grafting that became the norm for future Atlanteans. He stands a fearsome 2.1 metres (7 feet) tall, and his body is packed with toned muscle.  
 
Duncan was one of the early subjects of the genetic grafting that became the norm for future Atlanteans. He stands a fearsome 2.1 metres (7 feet) tall, and his body is packed with toned muscle.  
 
Other advantages from his Atlantean heritage include:
 
Other advantages from his Atlantean heritage include:
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<li><strong>Enhanced Healing:</strong> Though it is slow by Bee standards, Duncan can heal about 10 times faster than a normal human. His bones heal as if they've never been broken. Duncan cannot regenerate lost limbs, however.</li>
 
<li><strong>Enhanced Healing:</strong> Though it is slow by Bee standards, Duncan can heal about 10 times faster than a normal human. His bones heal as if they've never been broken. Duncan cannot regenerate lost limbs, however.</li>
 
<li><strong>Circadian Rhythm Enhancement:</strong> Duncan only requires 3 hours of sleep per night, regardless of how active his day was. He can also go up to 4 days with no sleep before he starts suffering from the effects of deprivation.</li>   
 
<li><strong>Circadian Rhythm Enhancement:</strong> Duncan only requires 3 hours of sleep per night, regardless of how active his day was. He can also go up to 4 days with no sleep before he starts suffering from the effects of deprivation.</li>   
<li><strong>Third-Age Technology:</strong> Duncan was created before nanotech was allowed to be used on Atlantean subjects, so has missed out on the advantages provided by those cybernetic enhancements. He does, however, still have access to a few leftover Third-Age trinkets.</li>
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<li><strong>Third-Age Technology:Duncan was created before nanotech was allowed to be used on Atlantean subjects, so has missed out on the advantages provided by those cybernetic enhancements. He does, however, still have access to a few leftover Third-Age trinkets.</li>
<ul><li>A more advanced conduit device that allows a broader range of travel.</li><li>A sword forged from an Atlantean super-alloy that behaves as anathema to supernatural creatures, even harming those that are incorporeal.</li>
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<ul><li>A more advanced conduit device that allows a broader range of travel.</li>A sword forged from an Atlantean super-alloy that behaves as anathema to supernatural creatures, even harming those that are incorporeal.</li>
 
<li>He has a few hundred rounds of bullets that he has tipped with a coppery Atlantean alloy, which allows him to use his gun to harm supernatural creatures, but he tries to use these sparingly and rely on his blade.</li>
 
<li>He has a few hundred rounds of bullets that he has tipped with a coppery Atlantean alloy, which allows him to use his gun to harm supernatural creatures, but he tries to use these sparingly and rely on his blade.</li>
 
<li>Goggles that allow him to see into magical darkness and adjacent dimensions, such as the plane often referred to as the "spirit world," or the like.</li>
 
<li>Goggles that allow him to see into magical darkness and adjacent dimensions, such as the plane often referred to as the "spirit world," or the like.</li>
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Duncan has a number of (relative) disadvantages, too:
 
Duncan has a number of (relative) disadvantages, too:
 
<ul><li><strong>Memory Loss:</strong> Despite his photographic memory, Duncan has huge gaps in his memory, especially concerning his life in Atlantis and even some of his life after the cataclysm. The working theory is the survivalist gene splicing that protects him from physical harm also excises memories that might be too traumatic to allow Duncan to function.</li>
 
<ul><li><strong>Memory Loss:</strong> Despite his photographic memory, Duncan has huge gaps in his memory, especially concerning his life in Atlantis and even some of his life after the cataclysm. The working theory is the survivalist gene splicing that protects him from physical harm also excises memories that might be too traumatic to allow Duncan to function.</li>
<li><strong>Reduced Sensitivity:</strong> Duncan's ultra-tough flesh provides almost no sensation. While the fact he rarely knows when he's injured has little consequence given his healing ability, it means physical connection is incredibly difficult. This is probably why Duncan comes off as distant and aloof to most.</li>
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<li><strong>Reduced Sensitivity:</li> Duncan's ultra-tough flesh provides almost no sensation. While the fact he rarely knows when he's injured has little consequence given his healing ability, it means physical connection is incredibly difficult. This is probably why Duncan comes off as distant and aloof to most.  
 
<li><strong>Old Parts:</strong> Though the science of his genetic improvements was clunky and unrefined, they have lasted a very long time. Even such advanced science has its limits across the ages. There is a rumour that Duncan has back-alley dealings with an unknown source to obtain parts that keep his "guts" in working order, but the imposing giant denies it vehemently.</li>
 
<li><strong>Old Parts:</strong> Though the science of his genetic improvements was clunky and unrefined, they have lasted a very long time. Even such advanced science has its limits across the ages. There is a rumour that Duncan has back-alley dealings with an unknown source to obtain parts that keep his "guts" in working order, but the imposing giant denies it vehemently.</li>
<li><strong>Magic:</strong> His sickly state from birth meant that Duncan had no affinity for magic, and he never gained it after his genetic enhancements were in place. In fact, he is truly vulnerable to magic, with even his tough skin and steadfast mind being no more challenge than any human before a magic attack.</li></ul>
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<li>Magic:</strong> His sickly state from birth meant that Duncan had no affinity for magic, and he never gained it after his genetic enhancements were in place. In fact, he is truly vulnerable to magic, with even his tough skin and steadfast mind being no more challenge than any human before a magic attack.  
 
 
  
 
   
 
   
  
 
=• &#128305; •=
 
=• &#128305; •=
<div style="text-align: center; font-size: 11px;">『File photos of Maj. Bishop (note: Bishop was a captain during World War II)』</div>
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Duncan1.jpg
<gallery>
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Duncan2.jpg
File:Duncan1.jpg
 
File:Duncan2.jpg
 
File:Duncan_in_WWII_2.jpg
 
File:Duncan5.jpg
 
File:Duncan7.jpg
 
File:Duncan8.jpg
 
File:Duncan9.jpg
 
</gallery>
 
  
  

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