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| nickname = Adamantine | | nickname = Adamantine | ||
| image = Duncan3.jpg | | image = Duncan3.jpg | ||
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| job_title = Hostile Environments Specialist, Squadron Leader | | job_title = Hostile Environments Specialist, Squadron Leader | ||
| aliases = Maj. Bishop, Dunny, Deucalion | | aliases = Maj. Bishop, Dunny, Deucalion | ||
| twitter = @dunnyadamantine | | twitter = @dunnyadamantine | ||
| gender = Male | | gender = Male | ||
− | | age = | + | | age = Unknown |
| nationality = Atlantean, but sounds vaguely British with some Germanic and Greek inflections | | nationality = Atlantean, but sounds vaguely British with some Germanic and Greek inflections | ||
| residence = London | | residence = London | ||
|}} | |}} | ||
− | =• | + | =• Early Life •= |
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Duncan remembers very little about his early life, mostly flashes of images in the moments between sleep and wakefulness. Also certain scents can send him into a reverie, as long as there is no immediate danger around him. What's known is that he has been around for a very long time, and has been loyal to the British empire for a good portion of it. He is tough to an almost supernatural degree, even walking away from literally having buildings dropped on him. He has suggested he was "purpose built" for surviving hostile environments. Since Duncan is a man of few words, getting even this much out of him is a bit of an undertaking. | Duncan remembers very little about his early life, mostly flashes of images in the moments between sleep and wakefulness. Also certain scents can send him into a reverie, as long as there is no immediate danger around him. What's known is that he has been around for a very long time, and has been loyal to the British empire for a good portion of it. He is tough to an almost supernatural degree, even walking away from literally having buildings dropped on him. He has suggested he was "purpose built" for surviving hostile environments. Since Duncan is a man of few words, getting even this much out of him is a bit of an undertaking. | ||
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=• Atlantean Heritage •= | =• Atlantean Heritage •= | ||
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Duncan was one of the early subjects of the genetic grafting that became the norm for future Atlanteans. He stands a fearsome 2.1 metres (7 feet) tall, and his body is packed with toned muscle. | Duncan was one of the early subjects of the genetic grafting that became the norm for future Atlanteans. He stands a fearsome 2.1 metres (7 feet) tall, and his body is packed with toned muscle. | ||
Other advantages from his Atlantean heritage include: | Other advantages from his Atlantean heritage include: | ||
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<li><strong>Enhanced Healing:</strong> Though it is slow by Bee standards, Duncan can heal about 10 times faster than a normal human. His bones heal as if they've never been broken. Duncan cannot regenerate lost limbs, however.</li> | <li><strong>Enhanced Healing:</strong> Though it is slow by Bee standards, Duncan can heal about 10 times faster than a normal human. His bones heal as if they've never been broken. Duncan cannot regenerate lost limbs, however.</li> | ||
<li><strong>Circadian Rhythm Enhancement:</strong> Duncan only requires 3 hours of sleep per night, regardless of how active his day was. He can also go up to 4 days with no sleep before he starts suffering from the effects of deprivation.</li> | <li><strong>Circadian Rhythm Enhancement:</strong> Duncan only requires 3 hours of sleep per night, regardless of how active his day was. He can also go up to 4 days with no sleep before he starts suffering from the effects of deprivation.</li> | ||
− | <li><strong>Third-Age Technology: | + | <li><strong>Third-Age Technology:Duncan was created before nanotech was allowed to be used on Atlantean subjects, so has missed out on the advantages provided by those cybernetic enhancements. He does, however, still have access to a few leftover Third-Age trinkets.</li> |
− | <ul><li>A more advanced conduit device that allows a broader range of travel.</ | + | <ul><li>A more advanced conduit device that allows a broader range of travel.</li>A sword forged from an Atlantean super-alloy that behaves as anathema to supernatural creatures, even harming those that are incorporeal.</li> |
<li>He has a few hundred rounds of bullets that he has tipped with a coppery Atlantean alloy, which allows him to use his gun to harm supernatural creatures, but he tries to use these sparingly and rely on his blade.</li> | <li>He has a few hundred rounds of bullets that he has tipped with a coppery Atlantean alloy, which allows him to use his gun to harm supernatural creatures, but he tries to use these sparingly and rely on his blade.</li> | ||
<li>Goggles that allow him to see into magical darkness and adjacent dimensions, such as the plane often referred to as the "spirit world," or the like.</li> | <li>Goggles that allow him to see into magical darkness and adjacent dimensions, such as the plane often referred to as the "spirit world," or the like.</li> | ||
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Duncan has a number of (relative) disadvantages, too: | Duncan has a number of (relative) disadvantages, too: | ||
<ul><li><strong>Memory Loss:</strong> Despite his photographic memory, Duncan has huge gaps in his memory, especially concerning his life in Atlantis and even some of his life after the cataclysm. The working theory is the survivalist gene splicing that protects him from physical harm also excises memories that might be too traumatic to allow Duncan to function.</li> | <ul><li><strong>Memory Loss:</strong> Despite his photographic memory, Duncan has huge gaps in his memory, especially concerning his life in Atlantis and even some of his life after the cataclysm. The working theory is the survivalist gene splicing that protects him from physical harm also excises memories that might be too traumatic to allow Duncan to function.</li> | ||
− | <li><strong>Reduced Sensitivity:</ | + | <li><strong>Reduced Sensitivity:</li> Duncan's ultra-tough flesh provides almost no sensation. While the fact he rarely knows when he's injured has little consequence given his healing ability, it means physical connection is incredibly difficult. This is probably why Duncan comes off as distant and aloof to most. |
<li><strong>Old Parts:</strong> Though the science of his genetic improvements was clunky and unrefined, they have lasted a very long time. Even such advanced science has its limits across the ages. There is a rumour that Duncan has back-alley dealings with an unknown source to obtain parts that keep his "guts" in working order, but the imposing giant denies it vehemently.</li> | <li><strong>Old Parts:</strong> Though the science of his genetic improvements was clunky and unrefined, they have lasted a very long time. Even such advanced science has its limits across the ages. There is a rumour that Duncan has back-alley dealings with an unknown source to obtain parts that keep his "guts" in working order, but the imposing giant denies it vehemently.</li> | ||
− | <li | + | <li>Magic:</strong> His sickly state from birth meant that Duncan had no affinity for magic, and he never gained it after his genetic enhancements were in place. In fact, he is truly vulnerable to magic, with even his tough skin and steadfast mind being no more challenge than any human before a magic attack. |
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=• 🔱 •= | =• 🔱 •= | ||
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− | + | Duncan2.jpg.jpg | |
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