Gabriella Campagna

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'Nym (the Green Lady)'
Played by: Unknown
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INFORMATION

Ancient Bee, Female, Unknown (40 something)

Aliases: None known
Nationality: Italian-American
Residence: Transylvania
Employer: Unknown
Function: Hermit


Before you looms an intimidating titan of a woman. A physical specimen, she stands well over six foot (very tall for a woman) and in excess of a hundred-ninety pounds, fit more for professional netball or the UFC than the middle aged ex-housewife she purports to be. Thick with lean muscle, there is hardly an ounce of fat anywhere on her. She moves like the wind, a terrifying combination of sheer physical size and power combined with an impossibly durable frame built for heavy fighting. Her skin is tough like bark and here and there leaves sprout unbidden, often in inconvenient locations, like between her fingers.

Among people she is clad in simple clothing, usually figure-hugging jeans or track pants and a t-shirt, often one or two sizes too small for her. A tattoo of the "Third Eye" sprouts from her forehead, and two great antlers spring from inside a shock of wild red hair inexplicably tangled with leaves. She often suppresses these as they are tell-tale signs that she is Fey, but on close inspection one can identify her. Out in the wilds in her 'persona' as the Green Lady, she often wears a beautiful green dress, long frayed skirt and a matching hood. Her skin is hardened and leathery to the touch like old bark.


Nym's face, once angular lines and gaunt skin, is now flush with life, her once faded, lifeless blue-gray eyes vibrant and all-too knowing and self assured. There is wisdom in them, and pain, experience born only from hard choices and suffering, and an unwavering, though kindly, gaze that can be unsettling to look at for long; Nym sees you, not as you want to be, but as you really are. Despite her immense physical presence, Nym is a gentle, serene sort of spirit. She doesn't want to hurt anyone.

Note: When not among humans, Nym stops suppressing her power and wherever she walks, she draws the life out of all flora and fauna as the Green Lady. Animals and pets are often drawn to her, grass will grow greener, and leaves will sprout in the cracks of buildings and pavement she passes. This is an obvious sign that she is Fey.


Note: Much of the following took place in character (including interactions with Nym's family)

Nym was born Gabriella Campagna to a mother of Italian descent and a father from the states. Raised in Long Island she grew up assimiliating American cultural values and views on life. When she was still young, her mother successfully campaigned to have her raised according to her cultural heritage and returned to Italy to complete middle school. Instead of attending university, she held down a quiet yet successful job as a hairdresser in Florence before she met a man (also from the states) and ended up marrying him and mothering three daughters and one son (in order of descending age): Isabella, Lucretzia, Fluoro and Leonardo. She was content running her hairdressing business while her husband was often away in the states on business. Marrying into wealth, her family was well provided for and Nym believed (errantly) that she was happy. Despite this she was wracked by recurring nightmares and a niggling sense that she was missing something, something important. This would cause strains on her social relationships with others among her friends and family and cause many to remark on 'what's wrong with her'. Nym quickly tired of hearing these accusations, especially as she did her best to be a mother her children could be proud of, but often fell short because mothering four children was not her true calling. Despite this, her children loved her. They could sense her heart was in the right place and Nym was often the glue that kept the family together through what would end up being a rocky marriage.

With the advent of the secret war, Nym ended up swallowing a Bee, but far from changing her into a servant of Gaia, she remembered that she already was one. Having always played the role of the dutiful, submissive housewife, Nym found her newly reawakened powers to clash with her husbands expectations of her as a wife and ended up leaving the family without giving an adequate reason as to why. This ended up being a major source of regret for her and caused significant tensions in her already strained relationships with friends and family.

She initially joined the Templars who promised her resolution to her questions, but after staying with them for a short time realised they were mostly smoke and mirrors and promised more than they were actually capable of delivering, so she wandered Asia, eventually falling in with the Dragon with whom she served dutifully for a number of years, despite a growing sense of unease. Fearing a second 'recurrence' of what caused her to leave her family in the first place, she fled. At some point she also came into contact with an ancient weapon of power, a sword from the Third Age which spoke to her in a way she could not understand. Owing to how heavy it was in her hands, forcing her to become physically stronger and more fit to adequately wield it, she nicknamed the sword Burden.

Becoming her own agent for a time, a middle aged Nym wandered for several years, eventually coming to terms with her nightmares. With the benefit of time, the se were revealed to be memories of distant lives and of significant traumas she had experienced. Eventually she came across Cucuvea in Transylvania who looked her straight in the eye and said something that caused a deep recognition within her. They talked late into the night and come the morning Nym made to leave, but Cucuvea said to her 'You've been down that road before. Is that really where you want to go?' Baying her to stay, Nym came to live with Cucuvea and became her live-in protege, student to an unconventional and often crotchety old crone. After some months of apprenticeship the old woman abruptly came to her, informing her that she could not teach anymore and that the 'fledgling bird must leave the nest sooner or later'. She advised Nym learn more about the Filth so she could understand not only her enemy, but more importantly why she fought.

During this time Nym met and became fast friends with a man known as Atley, and a woman known as Casey, the latter becoming an important member of her family, while the former convinced her to at last give up the responsibility of the sword she had brought with her. This was of great importance to Nym as it symbolised a contract she had forged in blood lifetimes earlier. Immediately she felt her spirit lightened and gladly relinquished the cursed sword to Atley's safekeeping, finding herself a simpler, less storied weapon to use in the meantime. In her interactions with Atley and Casey, Nym came to understand that her reason for being is to protect others, that if she did her job right, her son and daughters need never learn of the horrors of the Secret World. This also provided some pathos to Nym for her choice to abandon her family, despite how dearly she loved them, as she realised that she could be of greater benefit to the world than she ever could to the fruit of her loins directly.

Nym returned to Transylvania years later and completed her tutalege with Cucuvea and seeing the degredation of the Forest firsthand and the many foes that threatened it, she agreed to stay. Taking up the mantle of the 'Green Lady', Nym became a manifestation of anima itself, forever changing into an Outsider (Fey/Celestial) that patrolled the forests of Translyvania in the manner of the Cucuvea of old, providing safe shelter to allies, and swift vengence to agents of the Filth.

Note: Nym did eventually reunite with her family and agreed to stay in touch when her duties didn't keep her busy. She has kept her promise to this day, even if her daughters don't understand - or believe - that she is who she says she is. Despite this, the eldest, Isabella has shown a facility in protecting others similar to Nym herself, while Lucretzia picked up Nym's talent for magic.



Nym is a world weary old soul who just wants to be left alone. She doesn't have time for the 'problems of the flesh' anymore and considers the Factions and their petty squabbles beneath her. She has bigger fish to fry. Despite this, lifetimes lived as a protector and servant of Gaia have given her a hard, practical edge and a kind, if fiercely protective nature that lends itself to helping and safeguarding others.

Human Nym has an old, hard bitten love of cigarettes and liquor to deaden her pain, favors loose fitting clothing especially robes and simple dresses, and has simple tastes in life. She sighs a lot, especially at the antics of the 'young ones' and is tired of what she calls the Endless War, but maintains her body in a state of permanent readiness for when it comes knocking at her door.

      • Spoiler Warning ***





I recognise that it's a tricky thing to write a convincing deity, even a minor one. I'm open to discussion and compromise about the details below and how that might or might not influence your character. Just message me. :)

- Nym is a newly raised member of the Fey Court and a minor deity with several domains, notably protection, nature and ancient occult knowledge. You can pray to her and she can sense her 'name' being invoked in from a vast distance. She can then use the Gaia Transport Network (read: anima wells) to teleport across the planet's surface although this takes time as Nym's 'spiritual code' is far denser than a normal Bee's.

Protection: This domain extends to protecting others or self, wards, aburation magicks. Those who need shelter or protection are often drawn to her without knowing why and Nym will often protect those who are less experienced than she is. This, combined with her Nature domain, also mean that she automatically grounds other people near her.

Nature: This domain extends to awareness of, and ability to command, the natural world. The effect is lesser on free thinking beings (i.e. humans or bees) but nature lovers or those who need anchoring are often drawn to her. Beasts of all sorts, as well as various flora, will come to her aid if possible. Life springs up wherever she walks and she is able to coax vitality back from the feeblest spark of life.

Occult: Nym is ancient and beholden to many secrets of previous ages. This is not the kind of power to trifle with, not even for a minor deity, so she rarely dips into her 'bag of tricks' unless she absolutely has to. Most of these 'tricks' are unknown at present, but it is a reasonable assumption to think that she uses this ancient knowledge to enhance her already formidable physical qualities, regenerate, shield others from harm and more.

- As an Outsider, Nym is resistant or immune to normal weapons and low level magick. She does not need to eat or drink, cannot be affected by poison or toxins of any type, resistant to mind control and similar and immune to sickness and disease, except the Filth and it's effects She sees through illusions and reads lies told to her easily, and functions as a mobile Anima Well for Faction and Gaian agents, her DNA able to decode and re-encode the lives of other bees who die in her proximity. Filth creatures cannot stand her presence for long and often become enraged near her, targetting her and only her to the exclusion of all others. She can regenerate away from fighting but once 'killed' requires an extended rest (often hours or even days/weeks) before she is 'reborn' at the nearest Anima well, and then only in a weakened state.

- As an outsider (Fey/Celestial), Nym is able to be effected by a range of abilities that do not affect ordinary Bees, such as exorcism and banishment magics. She can also be targeted by the 'Ultimate Powers' bestowed on ex-Tokyo PCs by the Nephalim and this is a significant source of concern for her.

- Despite this, much of her power is locked away unless she is in the Forests of Transylvania. This is as much a narrative choice as it is a mechanical one (it's not fun for other players to interact with such a powerful character unless there are checks and balances in place, I understand this). As such, don't expect her to do amazing things in public where revealing her true nature would violate the Secret World.

- Mythical substances such as holy water or engineered toxins can also affect her.

- Her blood is so rich with Anima that she attracts vampires and ak'ab wherever she goes.

- Speaks in a 'universal language', meaning she doesn't need to know your language to understand it.


      • Spoiler Warning ***

- Her aura is thick with death and regret, but also hope. Regret weighs heavily upon her soul.

- Has now retired from active service, but is still considered Chosen by Gaia and greatly respected by direct agents of Gaia, such as the Old Gods of Transylvania. These agents will readily come to her defence if she needs it.

- As the Green Lady, Nym is a manifestation of Anima-taken-flesh in the Forests of Transylvania, a mythical figure that stalks the forests rooting out the Filth wherever she finds it and rendering aid to the Forest and those in need. The Green Lady terrifies the local vampire populations who spread nightmares about her, and provides safe harbour for Agents of Gaia in the area, providing they respect the Forest she calls home. She strikes without warning and dissapears just as mysteriously, seemingly no rhyme or reason to her targets and is waging a psychological war against the enemies of Gaia on one of Earth's key battlegrounds. This has become so effective that vampire and Filth populations throughout Translyvania are beginning to suffer from PTSD like symptoms following an encounter with her.

- Has taken up with Cucuvea in Transylvania and is tracking to be her replacement in her twilight years.

- Skilled in various melee weapons (especially hammer and sword), blood and nature magics, and rifle.


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