Difference between revisions of "Gabriella Campagna"
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Nym is a reluctant deity. She rarely answers calls for the sake of he own peace of mind and is usually content to let others resolve their own problems for the most part, but particularly impassioned pleas can move her. She does acknowledge all the prayers that she can but only commits as a last resort. She can grant some of her power to others in close physical proximity, or when another is closely aligned with her thematically. | Nym is a reluctant deity. She rarely answers calls for the sake of he own peace of mind and is usually content to let others resolve their own problems for the most part, but particularly impassioned pleas can move her. She does acknowledge all the prayers that she can but only commits as a last resort. She can grant some of her power to others in close physical proximity, or when another is closely aligned with her thematically. | ||
− | ''Protection:'' This domain extends to protecting others or self, wards, abjuration magicks. Those who need shelter or protection are often drawn to her without knowing why and Nym will often protect those who are less experienced than she is. This, combined with her Nature domain, also mean that she automatically grounds other people near her. | + | ''Protection:'' This domain extends to protecting others or self, wards, abjuration magicks. Those who need shelter or protection are often drawn to her without knowing why and Nym will often protect those who are less experienced than she is. This, combined with her Nature domain, also mean that she automatically grounds other people near her. Her presence provides those who wish it great reassurance and a sense of peace, that everything is under control. |
− | ''Nature:'' This domain extends to awareness of, and ability to command, the natural world. Flora and fauna, nature lovers or those who need anchoring are often drawn to her. Life springs up wherever she walks and she is able to coax vitality back from the feeblest spark of life. Nym heals and recharges in nature and if absent for too long can grow weakened. Sites of great technological significance are | + | ''Nature:'' This domain extends to awareness of, and ability to command, the natural world. Flora and fauna, nature lovers or those who need anchoring are often drawn to her. Life springs up wherever she walks and she is able to coax vitality back from the feeblest spark of life. Nym heals and recharges in nature and if absent for too long can grow weakened. Sites of great technological significance are very taxing for her, e.g. Orochi Tower. |
− | ''Travel:'' | + | ''Travel:'' A nomadic free spirit at heart, Nym is associated with travel of all forms. She can teleport long distances easily (this can take minutes or hours to do), or teleport others to her or to any other anima well around the world. She likes to wander in a physical sense but rarely strays from the forest unless she has reason to. Movement restricting abilities such as roots or snares do not work on her. Nym can also sprout massive wings and fly (if a little clumsily). |
− | - As an Outsider, Nym is resistant or immune to normal weapons and low level magick. She does not need to eat or drink, cannot be affected by poison or toxins of any type, resistant to mind control and similar and immune to sickness and disease, except the Filth and it's effects She sees through illusions and reads lies told to her easily, and functions as a mobile Anima Well for Faction and Gaian agents, her DNA able to decode and re-encode the lives of other bees who die in her proximity. Filth creatures cannot stand her presence for long and often become enraged near her, targetting her and only her to the exclusion of all others. She can regenerate away from fighting but once 'killed' requires an extended rest (often hours or even days/weeks) before she is 'reborn' at the nearest Anima well, and then only in a weakened state. | + | - As an Outsider, Nym is resistant or immune to normal weapons and low level magick. She does not need to eat or drink, cannot be affected by poison or toxins of any type, resistant to mind control and similar and immune to sickness and disease, except the Filth and it's effects (she can stand in this for hours before being affected but is not immune). She sees through illusions and reads lies told to her easily, and functions as a mobile Anima Well for Faction and Gaian agents, her DNA able to decode and re-encode the lives of other bees who die in her proximity. Filth creatures cannot stand her presence for long and often become enraged near her, targetting her and only her to the exclusion of all others. She can regenerate away from fighting but once 'killed' requires an extended rest (often hours or even days/weeks) before she is 'reborn' at the nearest Anima well, and then only in a weakened state. |
- As an outsider (Fey/Celestial), Nym is able to be effected by a range of abilities that do not affect ordinary Bees, such as exorcism and banishment magics. She can also be targeted by the 'Ultimate Powers' bestowed on ex-Tokyo PCs by the Nephalim and this is a significant source of concern for her. | - As an outsider (Fey/Celestial), Nym is able to be effected by a range of abilities that do not affect ordinary Bees, such as exorcism and banishment magics. She can also be targeted by the 'Ultimate Powers' bestowed on ex-Tokyo PCs by the Nephalim and this is a significant source of concern for her. |
Revision as of 13:30, 10 November 2020
'Nym (the Emerald Lady)'
Played by: Unknown