Difference between revisions of "Gabriella Campagna"
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| species = Ancient human | | species = Ancient human | ||
| player = | | player = | ||
− | | nickname = Nym (the | + | | nickname = Nym (the Emerald Lady) |
| image = NoImageAvailable.gif | | image = NoImageAvailable.gif | ||
| organization = | | organization = | ||
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Before you looms an intimidating titan of a woman. A physical specimen, she stands well over six foot (very tall for a woman) and in excess of a hundred-ninety pounds, fit more for professional netball or the UFC than the middle aged ex-housewife she purports to be. Thick with lean muscle, there is hardly an ounce of fat anywhere on her. She moves like the wind, a terrifying combination of sheer physical size and power combined with an impossibly durable frame built for heavy fighting. Her skin is tough like bark and here and there leaves sprout unbidden, often in inconvenient locations, like between her fingers. | Before you looms an intimidating titan of a woman. A physical specimen, she stands well over six foot (very tall for a woman) and in excess of a hundred-ninety pounds, fit more for professional netball or the UFC than the middle aged ex-housewife she purports to be. Thick with lean muscle, there is hardly an ounce of fat anywhere on her. She moves like the wind, a terrifying combination of sheer physical size and power combined with an impossibly durable frame built for heavy fighting. Her skin is tough like bark and here and there leaves sprout unbidden, often in inconvenient locations, like between her fingers. | ||
− | Among people she is clad in simple clothing, usually figure-hugging jeans or track pants and a t-shirt, often one or two sizes too small for her. A tattoo of the "Third Eye" sprouts from her forehead, and two great antlers spring from inside a shock of wild red hair inexplicably tangled with leaves. She often suppresses these as they are tell-tale signs that she is Fey, but on close inspection one can identify her. Out in the wilds in her 'persona' as the | + | Among people she is clad in simple clothing, usually figure-hugging jeans or track pants and a t-shirt, often one or two sizes too small for her. A tattoo of the "Third Eye" sprouts from her forehead, and two great antlers spring from inside a shock of wild red hair inexplicably tangled with leaves. She often suppresses these as they are tell-tale signs that she is Fey, but on close inspection one can identify her. Out in the wilds in her 'persona' as the Emerald Lady, she often wears a beautiful green dress, long frayed skirt and a matching hood. Her skin is hardened and leathery to the touch like old bark. |
Nym's face, once angular lines and gaunt skin, is now flush with life, her once faded, lifeless blue-gray eyes vibrant and all-too knowing and self assured. There is wisdom in them, and pain, experience born only from hard choices and suffering, and an unwavering, though kindly, gaze that can be unsettling to look at for long; Nym sees you, not as you want to be, but as you really are. Despite her immense physical presence, Nym is a gentle, serene sort of spirit. She doesn't want to hurt anyone. | Nym's face, once angular lines and gaunt skin, is now flush with life, her once faded, lifeless blue-gray eyes vibrant and all-too knowing and self assured. There is wisdom in them, and pain, experience born only from hard choices and suffering, and an unwavering, though kindly, gaze that can be unsettling to look at for long; Nym sees you, not as you want to be, but as you really are. Despite her immense physical presence, Nym is a gentle, serene sort of spirit. She doesn't want to hurt anyone. | ||
− | Note: When not among humans, Nym | + | Note: When not among humans, Nym's connection to nature strengthens and she automatically causes flora and fauna to flourish around her, even coaxing those who are near to death back to full life gradually in her presence. Animals and pets are often drawn to her, grass will grow greener, and leaves will sprout in the cracks of buildings and pavement she passes. This is a Extraordinary effect and an obvious sign that she is a member of the Fey Court. |
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She initially joined the Templars who promised her resolution to her questions, but after staying with them for a short time realised they were mostly smoke and mirrors and promised more than they were actually capable of delivering, so she wandered Asia, eventually falling in with the Dragon with whom she served dutifully for a number of years, despite a growing sense of unease. Fearing a second 'recurrence' of what caused her to leave her family in the first place, she fled. At some point she also came into contact with an ancient weapon of power, a sword from the Third Age which spoke to her in a way she could not understand. It was so heavy and physically demanding to wield that she was forced to undergo strength training to safely handle it. When her hands finally closed on the hilt and she drew the great weapon from it's sheath, she was overwhelmed by a metaphysical force that overwhelmed her with sorrow, hereafter nicknaming the sword Regret. | She initially joined the Templars who promised her resolution to her questions, but after staying with them for a short time realised they were mostly smoke and mirrors and promised more than they were actually capable of delivering, so she wandered Asia, eventually falling in with the Dragon with whom she served dutifully for a number of years, despite a growing sense of unease. Fearing a second 'recurrence' of what caused her to leave her family in the first place, she fled. At some point she also came into contact with an ancient weapon of power, a sword from the Third Age which spoke to her in a way she could not understand. It was so heavy and physically demanding to wield that she was forced to undergo strength training to safely handle it. When her hands finally closed on the hilt and she drew the great weapon from it's sheath, she was overwhelmed by a metaphysical force that overwhelmed her with sorrow, hereafter nicknaming the sword Regret. | ||
− | Becoming her own agent for a time, a middle aged Nym wandered for several years, eventually coming to terms with her nightmares. With the benefit of time, | + | Becoming her own agent for a time, a middle aged Nym wandered for several years, eventually coming to terms with her nightmares. With the benefit of time, these were revealed to be memories of distant lives and of significant traumas she had experienced. Eventually she came across Cucuvea in Transylvania who looked her straight in the eye and said something that caused a deep recognition within her. They talked late into the night and come the morning Nym made to leave, but Cucuvea said to her 'You've been down that road before. Is that really where you want to go?' Baying her to stay, Nym came to live with Cucuvea and became her live-in protege, student to an unconventional and often crotchety old crone. After some months of apprenticeship the old woman abruptly came to her, informing her that she could not teach anymore and that the 'fledgling bird must leave the nest sooner or later'. She advised Nym learn more about the Filth so she could understand not only her enemy, but more importantly why she fought. |
During this time Nym met and became fast friends with a man known as Atley, and a woman known as Casey, the latter becoming an important member of her family, while the former convinced her to at last give up the responsibility of the sword she had brought with her. This was of great importance to Nym as it symbolised a contract she had forged in blood lifetimes earlier. Immediately she felt her spirit lightened and gladly relinquished the cursed sword to Atley's safekeeping, finding herself a simpler, less storied weapon to use in the meantime. In her interactions with Atley and Casey, Nym came to understand that her reason for being is to protect others, that if she did her job right, her son and daughters need never learn of the horrors of the Secret World. This also provided some pathos to Nym for her choice to abandon her family, despite how dearly she loved them, as she realised that she could be of greater benefit to the world than she ever could to the fruit of her loins directly. | During this time Nym met and became fast friends with a man known as Atley, and a woman known as Casey, the latter becoming an important member of her family, while the former convinced her to at last give up the responsibility of the sword she had brought with her. This was of great importance to Nym as it symbolised a contract she had forged in blood lifetimes earlier. Immediately she felt her spirit lightened and gladly relinquished the cursed sword to Atley's safekeeping, finding herself a simpler, less storied weapon to use in the meantime. In her interactions with Atley and Casey, Nym came to understand that her reason for being is to protect others, that if she did her job right, her son and daughters need never learn of the horrors of the Secret World. This also provided some pathos to Nym for her choice to abandon her family, despite how dearly she loved them, as she realised that she could be of greater benefit to the world than she ever could to the fruit of her loins directly. | ||
− | Nym returned to Transylvania years later and completed her tutalege with Cucuvea and seeing the degredation of the Forest firsthand and the many foes that threatened it, she agreed to stay. Taking up the mantle of the ' | + | Nym returned to Transylvania years later and completed her tutalege with Cucuvea and seeing the degredation of the Forest firsthand and the many foes that threatened it, she agreed to stay. Taking up the mantle of the 'Emerald Lady', Nym became a manifestation of anima itself, forever changing into an Outsider (Fey/Celestial) that patrolled the forests of Translyvania in the manner of the Cucuvea of old, providing safe shelter to allies, and swift vengence to agents of the Filth. |
''Note: Nym did eventually reunite with her family and agreed to stay in touch when her duties didn't keep her busy. She has kept her promise to this day, even if her daughters don't understand - or believe - that she is who she says she is. Despite this, the eldest, Isabella has shown a facility in protecting others similar to Nym herself, while Lucretzia picked up Nym's talent for magic.'' | ''Note: Nym did eventually reunite with her family and agreed to stay in touch when her duties didn't keep her busy. She has kept her promise to this day, even if her daughters don't understand - or believe - that she is who she says she is. Despite this, the eldest, Isabella has shown a facility in protecting others similar to Nym herself, while Lucretzia picked up Nym's talent for magic.'' | ||
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Nym is a reluctant deity. She rarely answers calls for the sake of he own peace of mind and is usually content to let others resolve their own problems for the most part, but particularly impassioned pleas can move her. She does acknowledge all the prayers that she can but only commits as a last resort. She can grant some of her power to others in close physical proximity, or when another is closely aligned with her thematically. | Nym is a reluctant deity. She rarely answers calls for the sake of he own peace of mind and is usually content to let others resolve their own problems for the most part, but particularly impassioned pleas can move her. She does acknowledge all the prayers that she can but only commits as a last resort. She can grant some of her power to others in close physical proximity, or when another is closely aligned with her thematically. | ||
− | ''Protection:'' This domain extends to protecting others or self, wards, | + | ''Protection:'' This domain extends to protecting others or self, wards, abjuration magicks. Those who need shelter or protection are often drawn to her without knowing why and Nym will often protect those who are less experienced than she is. This, combined with her Nature domain, also mean that she automatically grounds other people near her. |
''Nature:'' This domain extends to awareness of, and ability to command, the natural world. Flora and fauna, nature lovers or those who need anchoring are often drawn to her. Life springs up wherever she walks and she is able to coax vitality back from the feeblest spark of life. Nym heals and recharges in nature and if absent for too long can grow weakened. Sites of great technological significance are abhorrent to her. | ''Nature:'' This domain extends to awareness of, and ability to command, the natural world. Flora and fauna, nature lovers or those who need anchoring are often drawn to her. Life springs up wherever she walks and she is able to coax vitality back from the feeblest spark of life. Nym heals and recharges in nature and if absent for too long can grow weakened. Sites of great technological significance are abhorrent to her. |
Revision as of 13:23, 10 November 2020
'Nym (the Emerald Lady)'
Played by: Unknown