Difference between revisions of "Gabriella Campagna"
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I recognise that it's a tricky thing to write a convincing deity, even a minor one. I'm open to discussion and compromise about the details below and how that might or might not influence your character. Just message me. :) | I recognise that it's a tricky thing to write a convincing deity, even a minor one. I'm open to discussion and compromise about the details below and how that might or might not influence your character. Just message me. :) | ||
− | - Nym is a newly raised member of the Fey Court and a minor deity with several domains, notably protection, nature and ancient occult knowledge. You can pray to her and she can sense her 'name' being invoked in from a vast distance. She can then use the Gaia Transport Network (read: anima wells) to teleport across the planet's surface although this takes time as Nym's 'spiritual code' is far denser than a normal Bee's. | + | - Nym is a newly raised member of the Fey Court and a minor deity with several domains, notably protection, nature, nomad and ancient occult knowledge. You can pray to her and she can sense her 'name' being invoked in from a vast distance. She can also sense when others tap into spells, powers or skills that have any of her domains as a key theme. She can then use the Gaia Transport Network (read: anima wells) to teleport across the planet's surface although this takes time as Nym's 'spiritual code' is far denser than a normal Bee's. |
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+ | Nym is a reluctant deity. She rarely answers calls, more for her own peace of mind and sanity than out of any lack of ability or energy to do so. She is usually content to let others resolve their own problems for the most part, but particularly impassioned pleas can move her. She does acknowledge all the prayers that she can but advised most people in need to resolve their own problems and only come to her as a last resort. As a deity, she can grant some part of her power to others in close physical proximity, or when another is closely aligned with her domains thematically (for example, she sometimes strengthens valorous acts that protect the lives of innocents even without being present although this is taxing to do). | ||
''Protection:'' This domain extends to protecting others or self, wards, aburation magicks. Those who need shelter or protection are often drawn to her without knowing why and Nym will often protect those who are less experienced than she is. This, combined with her Nature domain, also mean that she automatically grounds other people near her. | ''Protection:'' This domain extends to protecting others or self, wards, aburation magicks. Those who need shelter or protection are often drawn to her without knowing why and Nym will often protect those who are less experienced than she is. This, combined with her Nature domain, also mean that she automatically grounds other people near her. | ||
− | ''Nature:'' This domain extends to awareness of, and ability to command, the natural world. The effect is lesser on free thinking beings (i.e. humans or bees) but nature lovers or those who need anchoring are often drawn to her. Beasts of all sorts, as well as various flora, will come to her aid if possible. Life springs up wherever she walks and she is able to coax vitality back from the feeblest spark of life. | + | ''Nature:'' This domain extends to awareness of, and ability to command, the natural world. The effect is lesser on free thinking beings (i.e. humans or bees) but nature lovers or those who need anchoring are often drawn to her. Beasts of all sorts, as well as various flora, will come to her aid if possible. Life springs up wherever she walks and she is able to coax vitality back from the feeblest spark of life. Nym heals and recharges in nature and if absent for too long can grow weakened. Sites of great technological significance are abhorrent to her. |
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+ | ''Nomad:'' Nym can teleport long distances easily, or teleports others to her (or to any other animal well around the world). For example, a person in great physical danger who cries out to god for help may be answered by Nym; in such a case she can teleport the person directly to her to keep them safe and reassure them, then when they are ready she can teleport them back. She likes to wander in a physical sense but rarely strays from the forest unless she has reason to. Movement restricting abilities such as roots or snares do not work her. She is under the effect of a permanent Freedom of Movement. | ||
''Occult:'' Nym is ancient and beholden to many secrets of previous ages. This is not the kind of power to trifle with, not even for a minor deity, so she rarely dips into her 'bag of tricks' unless she absolutely has to. Most of these 'tricks' are unknown at present, but it is a reasonable assumption to think that she uses this ancient knowledge to enhance her already formidable physical qualities, regenerate, shield others from harm and more. | ''Occult:'' Nym is ancient and beholden to many secrets of previous ages. This is not the kind of power to trifle with, not even for a minor deity, so she rarely dips into her 'bag of tricks' unless she absolutely has to. Most of these 'tricks' are unknown at present, but it is a reasonable assumption to think that she uses this ancient knowledge to enhance her already formidable physical qualities, regenerate, shield others from harm and more. |
Revision as of 08:24, 6 November 2020
'Nym (the Green Lady)'
Played by: Unknown