Difference between revisions of "Eda Demir"

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<div id="fcb_text"><p>Eda appears to have two faces on the internet. The first is what most would find. Old posts of a now long abandoned Facebook account. Born and raised in Angus, Maine with a bachelors in computer science from Plymouth University. A brother and sister living their lives and still trying to move past their grief. An obituary for her parents and herself. Outside of the Secret World, Eda Demir is missing and presumed dead. Within the secret world, however, is a different story. Her social media and internet presence now hides behind firewalls, filters, and need to know protections. A guise of existence only visible by those inducted into the big secret and handed their own golden ticket.</p>
 
<div id="fcb_text"><p>Eda appears to have two faces on the internet. The first is what most would find. Old posts of a now long abandoned Facebook account. Born and raised in Angus, Maine with a bachelors in computer science from Plymouth University. A brother and sister living their lives and still trying to move past their grief. An obituary for her parents and herself. Outside of the Secret World, Eda Demir is missing and presumed dead. Within the secret world, however, is a different story. Her social media and internet presence now hides behind firewalls, filters, and need to know protections. A guise of existence only visible by those inducted into the big secret and handed their own golden ticket.</p>
 
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Revision as of 05:28, 30 July 2017

'Mad-Cipher'
Played by: McSpazz
EdaDemir.png
INFORMATION

Mortal, Female, 26 (9/12/90)

Aliases: Mad-Cipher
Nationality: American
Residence: New York, NY United States
Employer: Stardust Initiative
Function: Hacker, Programmer, and Field Agent
Twitter: @Mad-Cipher


The following information would be easily accessible information.

Physical Description
Eda has the potential of turning heads, but not for some level of excessive beauty or the lack thereof. On the offset, her hair is an unremarkable jet black, eyes a dark brown, and she's not the most beautiful. She certainly could be considered pretty and has probably had several men over the years take notice... but combined with the scars on her face and scattered about her dark skin, it's unlikely she'd be selected to act as the cover of Playboy any time soon.

One might assume that what turns heads is her body...and perhaps there's truth to that. She's athletic and probably has enough curves to turn the head of many men or women who prefer lovers of the female persuasion. But that alone isn't what is likely to turn heads. So what is it?

More than likely, it's the way she carries herself. Her smile, the look in her eyes...her voice carrying a near constant weight of sarcasm. A chaotic, impish glint in her gaze and the hint of mischief on her smirk. Many might find a degree of danger to her. Is she crazy? Just wild or an adrenaline junkie? Perhaps it's a mish mash of personality, appearance, and any number of weird fetishes a person might be harboring. Whatever the case... she just has the sort of air that echoes a train wreck or draws people to watch shows starring murdering psychopaths.

Simple Search
Eda appears to have two faces on the internet. The first is what most would find. Old posts of a now long abandoned Facebook account. Born and raised in Angus, Maine with a bachelors in computer science from Plymouth University. A brother and sister living their lives and still trying to move past their grief. An obituary for her parents and herself. Outside of the Secret World, Eda Demir is missing and presumed dead. Within the secret world, however, is a different story. Her social media and internet presence now hides behind firewalls, filters, and need to know protections. A guise of existence only visible by those inducted into the big secret and handed their own golden ticket. And then there's Angus, Maine. A town now lost to history. The stories of chemical spills and a horrible example of corporate negligence in fact all a cloak to conceal reality. Falsified deaths and cover-ups. Whispers that more was going down in that town.

It's highly unlikely you will find this information easily without hearing it from Eda herself or digging VERY deep into what little is available online.

Eda Demir was the second child of Karim and Samiya Demir, Turkish immigrants who moved to Angus, Maine in 1976. The family was primarily supported by the father, Karim, who ran and operated his own psychiatric clinic in the small town; helped in large part by the fact he also ran the only psychiatric clinic in town. The two parents pushed their children hard to succeed and, while there were very few instances where it was outright said, the expectation their children would go into something tangentially related to medicine was pretty much a constant presence. Psychology, psychiatry, medicine, biological chemistry, even veterinary care was acceptable.

This made Eda something of a black sheep. From an early age, Eda had absolutely no interest in what her parents wanted for her. Bleeding edge technology was always what drew her in, which was pretty much a consistent source of friction in the family for her. This, of course, eventually led her to rebel against her parents, act out, and become known in the town as something of a trouble maker. Eda had psychological issues early on, but, ironically, her psychiatrist father couldn't see past his own desires for his daughter and instead put the blame on her own decisions and actions.

None of that is to say the family hated her. Despite everything, the family was very tightly knit. While her parents refused to help pay for her college tuition in computer science (due to it not being what they wanted for her), they still allowed her to move back in with them when she had trouble finding work after graduation and even called in a favor to get her a decent paying job at the town's computer repair shop. Eda lived alone with her parents in the town for several years before shit hit the fan. When it did, the only silver lining was that her sister and brother were nowhere near the town when everything went down. And that she didn't have to tell them what she did to survive.


The following is information accessible through the Council of Venice
Incident Report #: AN-279-921-01
Primary Responding Faction(s): Illuminati, Council of Venice

Estimated Start Date: April 1, 2014
Extraction Start Date: March 27, 2015
Extraction End Date: February 21, 2017
Town Clean Sweep Date: March 1st, 2017

Estimated Effected: ~1,000
Estimated Limited/No Affect Individuals: 175
Survivors: 95

Survivor Distribution in order of amount:

  • Illuminati
  • Templar
  • Council of Venice
  • Dragon*
  • Orochi
  • Unknown*

Note: Ten survivors fell through the cracks after extraction. Five are now known to be affiliated with Dragon. Remaining are assumed to also be Dragon, taken by a third party, or dead.


Cause of Incident: Assumed to be a magical artifact of unknown origins. Clean sweep of town has failed to recover any artifacts. Survivor accounts suggest artifact generated some type of wave of energy which was accompanied by some type of instrument. It is unclear what kind of instrument due to psychological damage from the artifact and probable PTSD in 98% of survivors. Investigations are ongoing.

Current Cover Story: Combination of a chemical spill as well as individualized cases for a large number of dead residents ranging from going god crazy and cutting themselves off from their family to car accidents. Illuminati are handling the majority of cover ups due to their presumed connections to the American government. Cover up completion is estimated at 92% complete.


Full Description: On April 1st of 2014 (estimated based on survivor accounts), a device of unknown origins was activated. The town was undergoing preparations for a yearly BBQ festival and, due to the date it occurred and possibly the initial affects of the horn, it was assumed to be a prank. 14 days after initial incident, symptoms of insanity began to show itself on residents, leading to calls to the CDC. CDC quarantine began 20 days after initial incident. Illuminati caught wind of what was happening and took over full armed containment of town 23 days after initial incident. It is believed the majority of the town fell into complete madness approximately 31 days after initial incident. Other factions were denied access to the town due to the Illuminati's overwhelming presence; their containment of the town was already guaranteed and any additional faction intrusion would only cause strife on the ground.

Those affected by the unknown artifact, as mentioned, completely lost their minds. Most commonly observed ailments were loss of grip on reality, violent tenancies, schizophrenia, mass hysteria, lessening of survival instinct, etc. Specific observations can be found in AN-279-921-02. Those spared from the insanity or at the very least were not as affected by the insanity either grouped together or, in rare cases, worked alone in order to survive. Those who worked alone generally acted as merchants, trading supplies between the primary hold outs. While the town started with eight hold outs, the ever decreasing population of survivors eventually whittled it down to four. City Hall, Police HQ, Spanky's Boardwalk, and the Lighthouse.

Quarantine was maintained due to unknown cause of madness and uncertainty if it was infectious. Confirmation of strongholds and their sane state led to supply drops when available beginning three months before initial extractions began. The Illuminati began extraction of select individuals confirmed to be of sound mind for off site examination. Confirmation that whatever was going on had no infectious element led to additional extractions, but these extractions were slow due to hostile nature of the area combined with uncertainty of how safe survivors were to extraction teams. Illuminati security teams moved into the town on September 21, 2016 to provide assistance to strongholds once safety of personnel was confirmed. Observation of remaining survivors was conducted and all remaining were cleared for extraction in February of 2017. The town was fully swept clean once the cold weather subsided. The town is currently empty save leftover Illuminati personnel who are currently converting the town into a base camp.

Obviously, this is probably only going to be viewable by Illuminati members.

Internal Addendum Reference: CoV_AN-279-921-01

Number of Bees Recruited: 3

Cause of the Incident: The artifact has been identified as the Horn of Dionysus, a possible third age instrument stolen from an Illuminati stronghold in 1930 by Harold West, an Illuminati traitor. It is believed he stashed the horn the basement of a bar in Angus with hopes of selling it to the Phoenicians. However, he left the town with plans of meeting his Phoenician contact and had a heart attack on the drive out, resulting in a car wreck which ended his life and led to the location of the horn being lost. It remained in the basement undisturbed until 2014 when it is believed someone blew into the horn not realizing what it was. According to legend, the horn was created by Dionysus who tricked the leader of a city who refused to honor him to blow it; only those faithful to the god of madness and wine were spared. The horn is currently being held in [REDACTED] and undergoing close examination.

Note: While the reasoning the Council of Venice gave as to our gradual extraction of survivors is accurate on all accounts, a far greater reason for the gradual extraction was to expand the length of time our agents on the ground had to observe the horn's effects on both those fully exposed and those only partially. As a result of this examination, we have a better understanding of what the horn does to those exposed and how to halt the degeneration of the brain once exposed. We also now have reason to believe that there is a possibility that a portion of those that hear voices as a consequence of the horn are literally hearing voices. Their ears and/or minds are somehow now able to pierce the veil and perceive sounds that they should otherwise be entirely incapable of hearing. It is worth noting, however, that one of our field agents who was discovered as a result of this incident that has been within the vicinity of Filth did not hear the whispers most commonly associated with Filth infection. Instead, she reported hearing what could be best described as static. Any personnel confirmed to have this ability should be immediately reported if they claim the Filth is whispering to them as this is a consequence of Filth infection, NOT exposure to the horn.

Obvious Illuminati exclusive content is obvious.

Interview Date: March 2nd, 2015
Location: [REDACTED]
Interviewer: Tanner, Sam
Interviewee: Demir, Eda

Tanner: Hello, Ms. Demir.
Demir: Aw, come on! Why be so proper? Call me Eda.
Tanner: No.
Demir: Uuuugh. Fiiine.
Tanner: So, Ms. Demir. We got your...resume, as you can clearly tell.
Demir: Did you really have to knock me out AND put a bag over my head?
Tanner: Yes.
Demir: Little overkill, isn't it?
Tanner: No. Now, tell me, how did you access our equipment?
Demir: You guys have a zero day bug.
Tanner: Really?
Demir: Yeah. Idiots that think 'password' qualifies as a good default password on a wifi enabled coffee maker.
Tanner: Are you telling me you accessed our equipment through a-
Demir: Yup! You guys are a tough nut to crack, you know that? It took me, like, six months to finally crack all of stuff. In the end...it was the coffee maker that was your demise.
Tanner: How did you access our servers through a coffee maker, Ms. Demir?
Demir: Easy. The coffee maker was automatically connecting to the old wifi built into that office building you guys fortified. Once I had access to the coffee maker, I implanted a virus that would steal the network password for the super secret secure password protected network if anyone connected to the coffee maker's Bluetooth...which did eventually happen. Was smooth sailing from there.
Tanner: How long ago was that?
Demir: Two months.
Tanner: Why...did it take you two months to reach out to us, exactly?
Demir: 'cause I wanted to know who I was reaching out to! I wanted to monitor the monitors. See who was sealing the town off from the rest of the world. Maybe figure out what was going on. I joked around with myself that it was totally Illuminati confirmed...go figure, turns out it was.
Tanner: What do you know exactly?
Demir: Enough to know I wasn't getting out of that hell hole any time soon unless I backed the right horse.
Tanner: And you think we are the horse worth backing then?
Demir: I saw the messages from your dudes on the ground talking about the other possibilities...choices were archaic snobs, crazy Asians, and toothless morons that you're using to keep the other assholes from getting too close.
Tanner: And you consider what you found reliable?
Demir: No. It's just a LITTLE bit biased? I used your stuff to sneak into the other dudes' stuff on site. The uh...Council or whatever. But even then, most of what I got is from your guys and of course they're going to think everyone else sucks. Beggars can't be choosers.
Tanner: We prefer not hiring people that don't have...incentive to join. From the sounds of it, you don't even want to join us.
Demir: I don't. I don't want to join any of you. But I don't really have a choice, do I? Getting out of this town is incentive enough and I have to back someone. Surprise, the Illuminati are the ones I have the most faith in given what I've got.
Tanner: Faith to do what?
Demir: Deliver. Actually get shit done. I dunno, I have a pretty non-existent view of whatever crazy world I've just walked into here.
Tanner: Hmn. Well. You are certainly qualified...could use training, of course, but you are most definitely showing potential. I do, however, want to ensure you realize that joining us is a one way street.
Demir: You can't quit the Illuminati once you're one of them? NOOOOO! I would have never guessed! Let's be real here, Tanner. I poked the bear with a giant stick. You guys are going to hire me or kill me and I knew that when I made you aware of my intrusion. I wouldn't have done it if I didn't expect I could turn back after the fact.
Tanner: You are correct in your assumption.
Demir: At least you're honest.
Tanner: Why lie? I'd say all of the cards are on the table at this point.
Demir: The cards you're willing to show me, anyway.
Tanner: Correct.
Demir: Well, so long as you guys keep me entertained and blowing physical and digital shit up? Consider me interested.
Tanner: I'll contact my superiors to send the necessary paperwork. Ms. Demir, they will most likely expect you to undergo some therapy.
Demir: Hahaha! Therapy? What for? I'm fiiine.
Tanner: ...Ms. Demir, our records indicate you were living with your parents.
Demir: And?
Tanner: Where are they exactly?
Demir: I told you. I don't need therapy.
Tanner: They aren't in any of the strongholds, are they?
Demir: Drop it, Tanner.
Tanner: Where are we going to find their bodies, Ms. Demir--
Demir: I SAID DROP IT YOU LITTLE BITCH!
Tanner: ...as I said. You will be undergoing therapy. Any questions, Ms. Demir?
Demir: ...no.
Tanner: Good. Interview terminated at 0900.

Associates

  • Kyotan [Illuminati]
  • Libra [Illuminati]
  • Ashley Forsythe [Stardust Initiative/Independent]
  • Evalithia Atazen [Arc Electric/Independent]


Affiliations

  • Information Acquisition and Distribution Department (Illuminati)
  • Stardust Initiative (Independent neutral R&D company)

Mundane Abilities

  • Exceptional hacking ability
  • Exceptional at software development specializing in malware and hacking toolkits.
  • Proficient and trained in close quarters combat.
  • Proficient and trained in firearms.
  • Adept at rune crafting.

Special Abilities

  • Exposure to the artifact in Angus has enabled Eda to hear paranormal sounds she should be incapable of hearing. The voice of spirits through the veil, bits and pieces of the Buzzing's musings, echos of past tragedies, and more. This does NOT enable her to hear the Dreamers' whispers. Instead, she perceives both objects/people infected with the Filth and the Filth itself as being coated in static.
  • Minor alterations to Eda's brain has led her to her analyzing and processing information differently, leading to an unnatural affinity at understanding computer based knowledge. This has expanded to her understanding of rune crafting which has led her to develop customized circuit board inspired runes and rune systems.

Quick ways to get to roleplay with me:

  • Send me an in game message (Mad-Cipher) and ask to do stuff! I'm almost always down for it.
  • Just walk up and start roleplaying! Don't be shy, just give me a bit of warning that you're going IC so I can verify if I'm even at that location ICly or not.
  • Don't panic! Carry on and roleplay!

Want to make a character from Angus?:
Awesome! I'm glad you like the concept enough to work with it! Send me a message in game or on Discord (I'm on both Secret World Roleplay discords under the name McSpazz) and express interest. I'll help make sure everything's smoothed out and makes sense with what went on in the town.


EdaDemir.png

Eda appears to have two faces on the internet. The first is what most would find. Old posts of a now long abandoned Facebook account. Born and raised in Angus, Maine with a bachelors in computer science from Plymouth University. A brother and sister living their lives and still trying to move past their grief. An obituary for her parents and herself. Outside of the Secret World, Eda Demir is missing and presumed dead. Within the secret world, however, is a different story. Her social media and internet presence now hides behind firewalls, filters, and need to know protections. A guise of existence only visible by those inducted into the big secret and handed their own golden ticket.